Pandemic Pop-Up - Image Capture Workflow
Pandemic Pop-Up – Image Capture
Workflow for 3D Modelling
Background (for those
interested in the process – skip if not interested)
Photogrammetry is the process I use to create these types of
models. It involves taking numerous photographs of an object from many angle.
These images are then fed into the model building software. Essentially what
the software does is take a photograph, identify features that it believes to
be unique in the photo and then try to find those same features in the other
photos in the set. Once it has identified the same features in multiple
photographs it can calculate the change in the relative distances between
feature points between photographs. With this information the program can
determine where the cameras were in space relative to the object when the
photographs were taken and build a cloud of points that represents the shape of
the object. From there its basically a matter of playing connect the dots with
the point cloud to create a surface model and projecting a photographic texture
onto it.
(except this part –
read it) Models can be made using either still photos taken with pretty
much any digital camera are by isolating frames out of high-definition video.
For the Good Mischief proof-of-concept model I isolated frames from 10 minutes
of 4K video shot with a Samsung Galaxy S7 phone. I have posted part of that
video on YouTube to give a sense of how to capture the angles.
Before You Begin
If you are setting up a display specifically to try this
there are a number of things you can do to help increase model quality.
Shiny Objects Bad
- Unfortunately very shiny reflective, or transparent objects are very difficult
to model using this technique, this is why the glass shelves in the Good
Mischief model look so weird.
Thin Objects Tricky
– Very thin objects can be difficult, part of why the little devil Halloween decoration
did not model well. Fur, hair, and feathers can be problematic for this same
reason. This can be countered to a degree if these features are up against a
surface, like a wall or box. If they are free standing they are likely to be
left out of the model, like the unicorn’s horn. Though if I had done cloe-ups
specifically on the unicorn the horn would have modelled fine.
Strong Shadows –
Strong shadows and uneven lighting can make it difficult to model the surface
in the shadows. Try to make the lighting as even as possible.
Single color / Lack
of Features – Large expanses of a single color make it difficult for the software
to find features to match. Smooth surfaces without a lot of complexity also
experience this problem. For example, a smooth white vase with a shiny glaze
sitting on top of a lite blue box in front lite blue wall would be very difficult.
The key is to try to give the software as much detail to work with as possible.
If you are working with an existing retail display, try to
use a portion of your display that does not violate to many of the above
considerations. That said, the final photographic texture can hide a lot of the
sins of a subpar model, and right now this is all about trying to make the best
of a bad situation.
Taking Your Photos
(most smart phone photos should be fine)
If you are shooting still photos you will need to take
somewhere between 100-400 photographs. Generally, the more photos the better
the overall model quality, though in the interest of time and trying to get as
many of these models made as possible I’d say try to keep it around 200. It is
important that there be an approximate overlap of 30-50% between any two
adjacent photos. The goal is to get as many photos of all the objects in your
scene, from as many angle as possible, with a significant amount of overlap
between images.
Still photos work much better, but sometimes video can be
easier especially if you are in a hurry.
With video I have found that it really has to be 4K video,
1080p just really doesn’t record enough detail. With video the same concepts
apply, scan slowly over the surface capturing it from as many as you possibly
can. While just a few minutes of video should be all that is necessary, if it’s
a situation where I may not be able to return to record again I will often shoot
a full ten minutes (the limit my phone puts on 4K videos).
Once the Image Set is
Taken
Once the image set or video is taken you will need to get
them off of your phone or camera and place them in the Dropbox folder I’ll send
you a link to. From there I can start working on putting the 3D model together
and getting it ready to post on Sketchfab. Once the rough model is done I will
post it in a private mode that will allow you to review it and we can work on
how it should be annotated and what the description should include.
These are intended to just be one more, kind of interesting
way, to get your work and wares out in from of more eyes during this difficult
time and hopefully direct more traffic toward your online sales platform.
I am lucky enough that my day job allows me to work from
home during this, I’ve chosen to largely put my own artistic pursuits on hold
for now so that I can spend my free time doing this. However, since I am still
working that means that in all likelihood I will only be able to get about one
new “Pandemic Pop-Up” done per day once I get the workflow ironed out. If this
is something you want to try please keep that in mind and be patient.
Stay safe, and let’s all keep looking out for each other.
-Ian
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